top of page

Red Trigger Remake

1 player
First Person Adventure (FPA)
 
Release date : August 19th 2023
Length: ~1 hour
 

Summary :

In January 2023, I have paused development on Red Trigger 2 to remake the first Red Trigger from the ground up, with a full team this time, instead of just me (in 2016). The goal was to reignite interest in the series and also prove to publishers that our team could ship and that I had the skills to lead the team.
We also added voice acting and many game mechanics to have a smooth transition between the first game and its sequel. The remake shipped in August 2023.

Don't hesitate to ask for a key!

logo_available_steam_website.png

Rated at 90% positive by 2,000+ reviews*
~250,000 Unique Downloads

*Due to a technical issue with Steam, the summary shows 33 reviews only, but you can see the 2000+ reviews when you scroll down the page.

Game Description :

Red Trigger Remake, an First Person Adventure (FPA) action puzzle game, acts as the prologue to Red Trigger 2. It takes inspiration from games like Portal, Metroid Prime and Bioshock, but very much has its own identity.

Expand and retract red blocks with your laser-gun to destroy the firewall of the Gathering Initiative. The main mechanic revolves around you shooting red blocks called Red Triggers. When you shoot a Red Trigger, it expands, and when you shoot it back, it retracts. However, you can only expand three Red Triggers at a time, so you must manage your energy wisely. You can either retract Red Triggers one at a time, or all at once. Learn more about the world and its secrets through the Metroid Prime-esque scanning mode!

The Red Triggers are used in many different ways like making platforms, blocking lasers, holding doors open, powering systems, conducting electricity, propelling yourself, inputting codes and more!

Roles on the project:


I've touched everything from creative direction, art, animation, writing, administration, recruitment, formation, marketing and more. I have guided the team through a clear vision and worked hand in hand with every member of the team to make sure they could express their creativity as freely as possible. I've written the texts and dialogues with our writer Elisabeth Rose Astwood and directed the voice actors during the recording sessions.
 

bottom of page