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Hi, I'm Max! I'm a Senior Game/Level Designer with almost 10 years of experience. I'm a specialist in puzzle design and exotic gameplay (gameplay that is unique in a game, where I use the tools in a creative way and create memorable moments that stand out from the rest of the game).
I'm also very versatile, having worked at all levels of the industry, from AAA, AA, indie and solo dev. I also teach at university to help the next generation of developers, which is quite exciting and humbling. I also help studios with consulting services, which allows them to focus on the right elements and ship their game in the best version it can be.
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